Top 10 Ash's pokemon

With the introduction of strict new morality laws, Japan has become a nation cleansed of all that is obscene and impure. By monitoring citizens using special devices worn around their necks, authorities have taken extreme measures to ensure that society remains chaste.
In this world of sexual suppression, Tanukichi Okuma—son of an infamous terrorist who opposed the chastity laws—has just entered high school, offering his help to the student council in order to get close to president Anna Nishikinomiya, his childhood friend and crush. Little does he know that the vice president Ayame Kajou has a secret identity: Blue Snow, a masked criminal dedicated to spreading lewd material amongst the sheltered public—and Tanukichi has caught the girl's interest due to his father's notoriety.
Soon, Tanukichi is dragged into joining her organization called SOX, where he is forced to spread obscene propaganda, helping to launch an assault against the government's oppressive rule. With their school set as the first point of attack, Tanukichi will have to do the unthinkable when he realizes that their primary target is the person he admires most.
Located on the outskirts of Tokyo, Hachimitsu Private Academy is a prestigious all-girls boarding school, famous for its high-quality education and disciplined students. However, this is all about to change due to the revision of the school's most iconic policy, as boys are now able to enroll as well.
At the start of the first semester under this new decree, a mere five boys have been accepted, effectively splitting the student body into a ratio of two hundred girls to one boy. Kiyoshi, Gakuto, Shingo, Andre, and Jo are quickly cast away without having a chance to make any kind of a first impression. Unable to communicate with their fellow female students, the eager boys set their sights on a far more dangerous task: peeping into the girls' bath!
It's only after their plan is thoroughly decimated by the infamous Underground Student Council that the motley crew find their freedom abruptly taken from them, as they are thrown into the school's prison with the sentence of an entire month as punishment. Thus begins the tale of the boys' harsh lives in Prison School, a righteous struggle that will ultimately test the bonds of friendship and perverted brotherhood.
Striking fear into the hearts of mortals, the Demon Lord Satan begins to conquer the land of Ente Isla with his vast demon armies. However, while embarking on this brutal quest to take over the continent, his efforts are foiled by the hero Emilia, forcing Satan to make his swift retreat through a dimensional portal only to land in the human world. Along with his loyal general Alsiel, the demon finds himself stranded in modern-day Tokyo and vows to return and complete his subjugation of Ente Isla—that is, if they can find a way back!
Powerless in a world without magic, Satan assumes the guise of a human named Sadao Maou and begins working at MgRonald's—a local fast-food restaurant—to make ends meet. He soon realizes that his goal of conquering Ente Isla is just not enough as he grows determined to climb the corporate ladder and become the ruler of Earth, one satisfied customer at a time!
Whether it's part-time work, household chores, or simply trying to pay the rent on time, Hataraku Maou-sama! presents a hilarious view of the most mundane aspects of everyday life, all through the eyes of a hapless demon lord.
After dying a laughable and pathetic death on his way back from buying a game, high school student and recluse Kazuma Satou finds himself sitting before a beautiful but obnoxious goddess named Aqua. She provides the NEET with two options: continue on to heaven or reincarnate in every gamer's dream—a real fantasy world! Choosing to start a new life, Kazuma is quickly tasked with defeating a Demon King who is terrorizing villages. But before he goes, he can choose one item of any kind to aid him in his quest, and the future hero selects Aqua. But Kazuma has made a grave mistake—Aqua is completely useless!
Unfortunately, their troubles don't end here; it turns out that living in such a world is far different from how it plays out in a game. Instead of going on a thrilling adventure, the duo must first work to pay for their living expenses. Indeed, their misfortunes have only just begun!
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks.
Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when the girls of Asobi Asobase are up to their hilarious antics.
While reveling in the successful clinching of a prized vase for his collection, Yoshifumi Nitta, a yakuza member, is rudely interrupted when a large, peculiar capsule suddenly materializes and falls on his head. He opens the capsule to reveal a young, blue-haired girl, who doesn't divulge anything about herself but her name—Hina—and the fact that she possesses immense powers. As if things couldn't get any worse, she loses control and unleashes an explosion if her powers remain unused. Faced with no other choice, Nitta finds himself becoming her caregiver.
To let her use her powers freely, Nitta asks Hina to help out with a construction deal, which goes smoothly. But while this is happening, a rival yakuza group covertly attacks his boss. To Nitta's shock, his colleagues later pin the blame on him! Tasked with attacking the rival group in retaliation, Nitta steels himself and arrives at their hideout. But suddenly, Hina unexpectedly steps in and helps him wipe out the entire group. As it turns out, Hina might just become a valuable asset to Nitta and his yakuza business, provided she does not use her powers on him first! And so the strange life of this unusual duo begins.
Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as "unoriginal," Seishuu quickly loses his cool with severe repercussions.
As punishment, and also in order to aid him in self-reflection, Seishuu's father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to.
Iori Kitahara moves to the coastal town of Izu for his freshman year at its university, taking residence above Grand Blue, his uncle's scuba diving shop. Iori has high hopes and dreams about having the ideal college experience, but when he enters the shop he is sucked into the alcoholic activities of the carefree members of the Diving Club who frequent the place. Persuaded by upperclassmen Shinji Tokita and Ryuujirou Kotobuki, Iori reluctantly joins their bizarre party. His cousin Chisa Kotegawa later walks in and catches him in the act, earning Iori her utter disdain.
Based on Kenji Inoue and Kimitake Yoshioka's popular comedy manga, Grand Blue follows Iori's misadventures with his eccentric new friends as he strives to realize his ideal college dream, while also learning how to scuba dive.
To the average person, psychic abilities might seem a blessing; for Kusuo Saiki, however, this couldn't be further from the truth. Gifted with a wide assortment of supernatural abilities ranging from telepathy to x-ray vision, he finds this so-called blessing to be nothing but a curse. As all the inconveniences his powers cause constantly pile up, all Kusuo aims for is an ordinary, hassle-free life—a life where ignorance is bliss.
Unfortunately, the life of a psychic is far from quiet. Though Kusuo tries to stay out of the spotlight by keeping his powers a secret from his classmates, he ends up inadvertently attracting the attention of many odd characters, such as the empty-headed Riki Nendou and the delusional Shun Kaidou. Forced to deal with the craziness of the people around him, Kusuo comes to learn that the ordinary life he has been striving for is a lot more difficult to achieve than expected.
The Amanto, aliens from outer space, have invaded Earth and taken over feudal Japan. As a result, a prohibition on swords has been established, and the samurai of Japan are treated with disregard as a consequence.
However one man, Gintoki Sakata, still possesses the heart of the samurai, although from his love of sweets and work as a yorozuya, one might not expect it. Accompanying him in his jack-of-all-trades line of work are Shinpachi Shimura, a boy with glasses and a strong heart, Kagura with her umbrella and seemingly bottomless stomach, as well as Sadaharu, their oversized pet dog. Of course, these odd jobs are not always simple, as they frequently have run-ins with the police, ragtag rebels, and assassins, oftentimes leading to humorous but unfortunate consequences.
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